SpriteWorld nearing Stage 1 Completion

Well, after working on my bukkit server for about a week now, I’ve realized today that I’ve hypothetically wasted about a week of time.  Seems attempting to reshape the world via WorldEdit was a noble cause; however, using TOGoS’s Minecraft Map Generator seems to prove a more benefit to my time as a whole…  I’ve been able to create an initial starting land of 1600×1600 compared to my manually carved world of 400×400.  Due to the nature of Minecraft, I will be able to constantly increase the map as I go along and fill it up (create a new map, paste that into the folder, then copy over the previous map files).  This will reload/overlay the chunks for the old map onto the new map and poof, expanded.  I initially attempted to create a 100,000 x 100,000 map….however, that would have taken about 53 hours to generate (no joke, I calculated it out).  Thus, I have decided to take the expand a bit at a time route.

TOGoS’s Minecraft Map Generator

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